Secrets Wot: How to calculate and destroy enemy art without lighting

Anonim

Everyone knows that the main task of the class art line on the map is to make it an enemy art, but not at all to fill the longest damage in the team. What distinguishes the pro-art from an amateur? Obviously, the ability to shoot an enemy art on the tracers without lighting.

This article will consider this in detail, in fact, simple, but for some reason not always applied tactics.

Settings

First of all, you need to set the appropriate graphics settings. Unknown art is driving in the footsteps from the tracers, so these most tracers need to see. To do this, in the "Graphics" tab, the item "Extras. Effects in Sniper mode" is twisted.

Description of tactics

Immediately it is worth noting that the best of all this scheme works when playing in a platoon. If there is another artillery in the platoon, then get up in different places, to cover a larger area and reduce the space for the enemy's maneuver.

If possible, you should not shoot down the trees, as this will give a position, but if necessary, for future maneuvers, perhaps a couple will have to knock - everything depends on the card.

Be sure to pay attention to the corners of the horizontal tip:

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It is necessary to reduce primarily on the ground, on which the enemy art will most likely stand: bushes, stones, etc., the sight is not necessary too much, otherwise the traceser does not dictate and not be able to notice it. It is worthwhile to the specific area, where, most likely, art enemy will be, and wait for her actions.

For simpler tracer detection, you can disable the display of the interface with the "V" key (Russian "M"). So it will be easier to notice the animation of the enemy's shot, but, on the other hand, there will be no mini micards, and accordingly, the general picture of the battle will not be understood. It turns out that it becomes clear why, with this scheme, it is preferable to play in the platoon: the teams must coordinate the shooting of their art equipment, since for some time it is partially turned off from the game.

Tracer detection

If the teamages light the enemy tanks, you do not need to be distracted. The main focus of attention to the tracers of the enemy art, at the same time they should follow one member of the team, and not all.

The shot of an unkind art looks like this:

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It is worth remembering that the competent artiform artist will not stand still after a shot. Of course, newcomers and crayfish can stand up as inserted, but it is better to keep in mind that the opponent will move forward or backward from the original position. There is a choice for a player - either beat at the same point where the trassser was, or to prevent. More often, the arts rolled back, and not forward, but if the element of Random is played, the element is played, because the shot is being done, in essence, by making.

Important moment: After the shot, you need to immediately change the dislocation, move forward or backward. It is not necessary to watch it was hit or not, whether there is a fragment - the main thing, immediately move, otherwise you can fly, and not from one place, but from several. If a tree is knocked down, you need to immediately change the vector of motion to the opposite, since the sank of the trunk gives the position.

So the enemy art is affected and amazed and amazed. After 1-2 frags on Arth, it makes sense to switch already to the noted tanks of the enemy and help the team by damage.

Others

When communicating with the team, it is important to remind you when the player on the art was powered and point to the square of the Minikards, through which it is ready to work:

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Also, do not forget to recharge, clicking F8, so as not to listen to the accusations of inaction in your address. You can shoot and without waiting for full information. This, of course, is in many ways to hope on rand, but sometimes you can even wash the opponent with such volley. You can clamp the right mouse button and move the camera, leaving the sight in the same place.

It is also necessary to remember that only the visible damage is displayed in the article. But in fact, loans will be straining on the actual damage, including in the unknown opponents.

This is somehow the enemy art is shot - nothing complicated, just a bit of attention and not to be lazy to move after the shots, and the rest is as lucky.

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