Secrets WOT. Tips for the passage of the Marathon "Moon Hunt" on 122TM

Anonim

The new Chinese average premium-tank 122TM of the eighth level will be awarded for the passage of the Marathon "Moon Hunting". This article will consider the tasks of this marathon and tips on how to close them with the lowest labor costs.

Secrets WOT. Tips for the passage of the Marathon

About the Ivenis and 3D-Style

Marathon "Moon Hunt" is divided into two parts. If you can get 122tm myself in the first one, then in the second part of the marathon (chapter 2) there is an opportunity to get a special unique 3D style for this tank. This 3D style can also be bought for 5,000 gold, and together with him there are also additionally reserves for loans, crew and pumping tank.

Is it worth this 3D-style effort and infusion of Gold every tanker will decide for himself. He looks alaepodot, although this is a subjective assessment:

Secrets WOT. Tips for the passage of the Marathon
Secrets WOT. Tips for the passage of the Marathon

Marathon tasks

The marathon includes 10 stages and lasts 10 days. If you play solely on zeal, for these 10 days it is necessary to make tasks for 250 thousand pure experience, and this is a lot. Therefore, it makes sense to disassemble tasks and see which of them need to be performed on the skill to save time, strength and nerves.

Secrets WOT. Tips for the passage of the Marathon
Stage 1.

Task for skill: Take the "main caliber" on nines or dozens, or fill 3000 "pure" experience. Recommendations are as follows: take your favorite nine or a dozen on which it really works and like to play, and on which a large number of damage is applied. Play on it 3-5 fights. If during these battles it turned out the "main caliber", then go to the next stage. If it did not succeed, then for such a number of battles, in theory, 3,000 experiences should be accumulated, although it should be farted. "Main caliber" is an easy task, but it takes when you want the least. You can knock out from the very first battle, and you can not even knock out at all.

Stage 2.

Task for skill: take first place in the team on the damage, or fill 5,000 "clean" experience. The easiest task. You do not need to win, you do not need to overtake opponents by damage, you just need to "throw out" more of your allies. You can apply 3K damage, merge the battle, but if the allies have been clogged even less - the task is counted. There is unequivocally perform on skill.

Stage 3.

Task for skill: 3 times earn at least 850 "pure" experience or earn 9,000 "clean" experience. Play better on dozens. 850 units of "clean" experience is about the sign of the class "second degree". That is, on your favorite dozen, it is enough to play three fights and in all take a "second degree" without binding to victories in battles. Quite feasible. You also need to make a task for skill.

Stage 4.

Task for skill: 4 times put at least 4,200 units of damage or fill 17,000 "pure" experience. Of the advantages: no need to win, just throw 4,200 damage. So it takes the favorite Tank Damager, "Babach" or an object 268 version 4, and 4 games in a row is made hard focus on damage. Rather, it will be possible to quickly fulfill the task of skill than to fill 17,000 experiences.

Stage 5.

Task for skill: nine times take first place in both teams on damage and put at least 3,200 units of damage in every battle, or fill 28,000 "clean" experience. Task with trick, as there is a binding to the results of allies and opponents. So it is recommended to take your favorite nine or a dozen, to play 10 fights on it and watch which picture is evoked. If a set of experience is faster, it is easier to continue to knock him down, forgetting about the task of skill.

Stage 6.

Task for skill: Take the "main caliber" five times or fill 30,000 "pure" experience. It is worth remembering the first stage: how much battle did you get "main caliber"? If it was not at all possible to take, then there is no point in trying. If there are no problems, you can make skill here.

Stage 7.

Task for skill: 12 times not less than 4,200 units of damage or fill 33,000 "pure" experience. Again, if there is a good damager, then just play and apply damage, without freezing. Try to make skill. The whole question is in the presence of a suitable tank for this task.

Stage 8.

Task for skill: 14 times take first place in both teams by experience or fill 35,000 "pure" experience. The 14th first places in experience are actually 14 victories. You need to give out really good battles. The task is extremely complex, you can try to play 5-10 trial battles, but most likely, for an ordinary player, it will be faster to close on the diligence. Still, experience and damage are different things.

Stage 9.

Task for skill: 27 times to take first place in both teams on damage or fill 40,000 "pure" experience. Damage to apply easier than to fill experience, so it is worth trying to close on the skill. Still, inflicted damage is predicted easier.

Stage 10.

Task for skill: 35 times to take the first place in your team of experience or fill 50,000 "pure" experience. Schemes of actions Similar to the eighth task: 5-10 battles are rolled back, the results are analyzed if the skill is not closed, it is possible to fill experience on the beloved tank, perhaps in Prema.

Read more