Supred reasons for the cancellation of games

Anonim

Usually there is a good reason for which the game is closed ... But not always.

When the main provider of the Gaming Industry Hideo Codisim announced that she was working on Silent Hills, together with the "Walking Dead" Star, Norman Ridus and Oscar-Sector Director Guillermo del Toro, the fans collectively lost the mind. Then, when a demo version was released in 2014, it was immediately overwritten critics.

"P.T." It looked just too good to be true. Unfortunately, it turned out. After Konami decided to focus on Metal Gear Solid V: The Phantom Pain instead of Silent Hills, the Codzima project was closed. Naturally, the fans were shocked by the fact that they would never play this game, knowing that she could become a true masterpiece.

No matter how unpleasant it was to realize this, but the games are very often canceled in a similar way. Due to budget constraints, changes in the company, the lack of resources or the time of thousands of games with serious potential were in the end abandoned. This can strongly upset gamers and developers, but usually the reason is understandable.

Usually, but not always.

There are cases when the games are canceled at the booty reasons. Some of the reasons described in this article may seem childish, stupid or fabricated. But the decision makers sometimes refuse many years of work on the most idiotic reasons that can only be imagined.

Pirates of the Caribbean: Armada of the Damned

Nobody thought that the film "Pirates of the Caribbean" would be successful, but he turned into a franchise to a billion dollars, breeding Sikwel, reviving Johnny Depp's career and becoming the best achievement of Disney studio for a decade. Naturally, it was decided to "milk" the series further.

Surprisingly, disney, it seems that the video games did not pay much attention. Several games on "pirates" were released, but their quality varies from mediocre to terrible. Therefore, when Propaganda Games released a stunning trailer "Pirates of the Caribbean: Armada of the Damned", it seemed that Disney was finally decided on priorities.

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"Armada Damned" was a prequel and focused on completely other characters, which was a reasonable move, because the game was not perceived as a hasty desire to sparavitate on the success of the film. Unfortunately, Disney abandoned the project to focus on developing the game "Throne: Evolution" to then prepare for the release of the film "Throne: Heritage". In Disney, it was assumed that the film would be a hit and the next large franchise would pick up. Unfortunately, "Throne: Evolution" turned out to be terrible, failed in terms of sales and the franchise had to be canceled.

And this means that "Pirates of the Caribbean: Armada of the Damned" suspended in vain ...

Eight Days.

In 2005, the studio SCE London released the Eight Days technology techno, a dynamic shooter, whose action unfolded for eight days. The game used the real clock, so if you play at night, the situation corresponded to the current day of day. As the story events covered eight states, Eight Days was the biggest game in terms of the card extensity at that time.

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Despite the ambitions of the company, Eight Days canceled an incredible reason: it was impossible to play online.

If it was a bit-em-up game or MMORPG, then such logic would be clear. For some genres, simply requires online mode. But since Eight Days was a single-user shooter, it seemed a very strange demand that Ironically eventually buried the project. How does the lack of network mode affect the gameplay? What changes?

It is a pity that the gamers were not destined to play such an interesting shooter on such a damage attracted by ears.

TimeSplitters 4.

The TimeSplitters series from Free Radical Design is one of the most undervalued trillers in the industry. All three games received solid evaluation of critics on all consoles, despite the fact that they did not have a mass success. Despite the fact that TimeSplitters 2 was proclaimed one of the best games for Xbox, Gamecube and PS2, it was not very good. Nevertheless, FREE RADICAL DESIGN was not going to give up (at least as long as). In 2007, the development of TimesPlitters 4. After the painful five years of work on the game, they suddenly refused.

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There is a logical question: why? The answer to it is not at all logical: because the marketing team could not decide which character should appear on the cover of the game. Believing that the series does not have a charismatic "selling" character, the publisher has decided to stop developing.

Such a reason for canceling insane, since many cult games are not at all have the main character on boxing art. Most Call of Duty covers are ordinary images of nameless soldiers, nevertheless, this franchise brought billions. It is a pity that TimeSplitters 4 closed. After all, it would be so great to play the game of the TimeSplitters series, which invested the whole five years of work.

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