INDLELA ENOKUNCEDA UKUXELWA KWENKONZO YABADALA: I-NeuropsyChologist malunga nemidlalo yabantwana

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INDLELA ENOKUNCEDA UKUXELWA KWENKONZO YABADALA: I-NeuropsyChologist malunga nemidlalo yabantwana 20244_1

Namhlanje, nkqu nomntwana omncinci unokuxelela umntu omdala, luhlobo luni lwe-potion kungcono ukuba lusebenzise kumdlalo kwi-smartphone kwaye yeyiphi imephu yeyona ndlela ilula. Kuyavela ukuba impembelelo yemidlalo (kubandakanya idijithali) ebantwaneni ihamba ngaphaya kokuzonwabisa. Malunga nendlela izicelo ezinceda ngayo umntwana azibone kakuhle kwaye sithethe noNikolai Voronin - I-NeuropsyClogist yeZiko lezoLinga laseYurophu, umgqatswa wezenzululwazi.

I-nikolai vomin

I-NeuropsyChologist yeZiko lezonyango lwaseYurophu

Imidlalo inokunceda njani kuluntu?

-I-phenomenon yomdlalo ithathe intshayelelo. Ngaphambili yayikholelwa ukuba owona msebenzi uphambili woMdlalo luphuhliso kunye nokuphuculwa kwezakhono eziya kufunwa kubudala. Ngokungathandabuzekiyo, oku kunjalo, umdlalo unceda abantwana baqeqeshe:

  • imbonakalo yokubonisa kunye nemoto;
  • inkumbulo;
  • Izakhono zokuyila;

Kwakhona, umdlalo unceda umntwana ukuba angaliqondi kungekuphela ilizwe kwihlabathi liphela, kodwa naye, iimvakalelo kunye namava abo.

Izifundo zamva nje zeshumi zakutshanje zibonisa enye into ebaluleke kakhulu yomdlalo-ukuphuculwa kweendlela zobuchopho ezibonelela ngonxibelelwano lwethu, kwaye, okona kubaluleke kakhulu, umnqweno wokunxibelelana nabanye. Oko kukuthi, umdlalo wobuntwana unceda umntwana ukuba angafumani izakhono eziyimfuneko, kodwa akwazi ukuziqhelanisa nemithetho yokuziphatha eluntwini.

- Kwaye le midlalo ichaphazela njani umntwana?

- Ukunxibelelana nabanye abantwana kunye nabantu abadala kwiimeko zokudlala, umntwana ufumana indlela yokuziphatha eguquguqukayo eyimfuneko ebomini kunye nonxibelelwano kwihlabathi elisingqongileyo.

Njengoko iintlobo zemidlalo ezahlula-hlulwa, iindlela zengqondo eziye zasebenza kwaye ngexesha lemidlalo yahlukile. Akukho ziko "lomdlalo" kwingqondo-ngokuchasene noko, ngexesha lomdlalo kukho rhoqo kubandakanya izakhiwo ezahlukeneyo ezinoxanduva loku:

  • Imbono yomzimba wakho
  • ezijikelezileyo
  • Iimpawu zentlalo
  • Ingqalelo kunye nolawulo lokuziphatha.

Kwaye okona kubaluleke kakhulu, kwinkqubo yomdlalo kukho umxube kwezi ndawo zobuchopho, bafunda ukunxibelelana.

Yintoni into eshukumayo kolu qeqesho? Uvuyo esilufumanayo kumdlalo womdlalo. Ngaphambili, izazinzulu zazigqabaza iimvakalelo njengemveliso yomsebenzi wokwazi, kwaye ngoku zithathwa njengeyona nto ibalulekileyo kuyo nayiphi na imisebenzi yokufunda, kubandakanya nenkqubo yokufunda. Imvakalelo yovuyo iqinisekisiwe yinkqubo yokuqiniswa kwengqondo ye-DoCamine. Kungenxa yoko le nto ngexesha lomdlalo, abantwana baqiniswa ziinkqubo zokukhunjulwa, i-fantasy kunye nokuyila.

Fumanisa ukuba abantwana banolwazi njani abantwana kwaye banxibelelaniswe ngenjini ngexesha lomdlalo, ubuchule bokuyila butyhilwe kwaye imemori iphuhliswe, kwiprojekthi entsha evela kumfundi. Ngokubambisana neengcali, i-Brand isuse ividiyo, apho ikhoyo ngoku kwaye ibonisa njani kwaye ibonisa indlela imidlalo enokwazisa ngayo amandla okudala, ukwenza umbhalo wesandla kunye nokukhuthaza.

-Uzali bakhetha umdlalo emntwaneni. Yintoni onokuyijonga?

-Ngabakho kuqonda ngokubanzi ukuqondwa kwendlela enye. Asinakutsho: Thatha le toy kwaye uya 'kuphuhlisa "umntwana. Kubonakala kum ukuba inani lemisebenzi lemidlalo njengoko kunokubakho ukunxibelelana nabanye akubalulekanga kangako. Ukuba umntwana udlala inguqulelo yamva nje yomdlalo, kodwa abazali abakulungelanga ukwahlula inkathalo, phendula imibuzo-inkuthazo ukufumana ulwazi luncitshisiwe. Kwelinye icala, ukudlala ngowona mdlalo ulula, kodwa ukuyixubusha ngenkuthalo nabazali noontanga, umntwana uyakhuthaza umdla. Imidlalo, apho umntwana enxibelelana nabanye abantwana, abazali, kwaye kwangaxeshanye ufunde into entsha, uncedo lokuphucula izakhono ekubaleni.

- Buyintoni amandla esicelo kunye nemidlalo kwi-smartphone inika abantwana kunye nabazali?

-Namhlanje, izazinzulu ziyazi ngokuchanekileyo ukuba ukusebenzisana kwabantu kubalulekile kuphuhliso lwengqondo yomntwana.

Ngaphambili, umntwana wafumana ukwazi kwenye nencwadi, umyili okanye ikhompyuter elula. Ngoku itekhnoloji kunye nokuba ngumzali kubandakanya konke okunomdla ngakumbi - kwanaxa umntwana edlala kwiSihlomelo, unokuhlala ecela ingcebiso evela kubazali okanye abahlobo kwaye wabelane ngempumelelo yakhe.

Ukusuka kwimbono yesayensi, oku kudala amathuba ongezelelweyo emntwaneni: ukunxibelelana kunika ulwazi lolwazi olufumanayo kwisikhundla esiphakamileyo. Oko kukuthi, umntwana ufunda ulawulo olusebenzayo-awanakufumana nje ulwazi malunga nehlabathi elijikeleze, kodwa luqonde ukuba ulisebenzise njani kwixesha elizayo.

Kwakhona, izicelo zanamhlanje kunye nemidlalo ivula amathuba amatsha okunxibelelana nabantwana nakubazali. Izazinzulu zafumanisa ukuba xa abantwana bedlala kunye (kubandakanya nee-smartphones), umdlalo onjalo ububalulekile, kwaye iindlela zengqondo ezifanayo ziya kusetyenziswa kubomi bokwenyani. Ke, ukusuka kwinqanaba lokujonga i-psychology, eli xesha lichithe kunye kunceda ukuphucula nokunxibelelana phakathi kwabazali nabantwana.

Umdlalo kwi-smartphone apho unokudlala khona nabazali bakho ninokhetho oluthile xa isicelo senziwa, kwaye asithathi indawo yokunxibelelana nabantu esibathandayo. I-Ceerter isungule ngokuchanekileyo isicelo-i-applaydu, enento eyenziweyo (apha ungayifumana "into yokudlala kwiqanda letshokholethi, iskena) kunye nemisebenzi enomdla enokubanjwa noMama notata.

Umntwana uba ligorha le-adventure:

  • Kudala i-avatar eyenzelwe umntu;
  • ihamba i-mini-imidlalo;
  • Idlala ngegorha lakhe elithandayo.

I-toy entsha entsha evela kummangaliso ivula amanqaku amatsha: Mini-Imidlalo, impahla ye-Avatar kunye ne-ARK.

Imidlalo yenzelwe ukuhlangabezana nezindululo zeSebe leMfundo leMfundo yeDyunivesithi yase-Oxford, kunye neengcali ze-Gameloft-inkampani, eyenza i-Asphalt kunye ne-Asphalt yeminyaka engama-20).

Lilonke, kukho izicelo ezili-11 ezincinci ezinceda ukukhuthaza:

  • Ulungelelwaniso lwemoto,
  • inkumbulo,
  • Uyilo.

Akukho ntengiso kwaye yakhiwe-ukuthenga kwi-applaydu. Ungasikhuphela isicelo kwiVenkile ye-App okanye Dalo Grad. Isicelo siyahambelana nawo yonke i-Android kunye ne-IOS, ukuqala nge-Android 4.4 kunye ne-IOS 12.

I-applaydu evela kwi-Ender ibonisa ukuba ngawaphi amathuba abantwana nabazali bavule imidlalo evulekileyo. Funda ngakumbi malunga nokuba kutheni umdlalo lulwimi lwabantwana kunye neMidlalo echaphazela njani inkumbulo, unokufumana indawo yeprojekthi.

INDLELA ENOKUNCEDA UKUXELWA KWENKONZO YABADALA: I-NeuropsyChologist malunga nemidlalo yabantwana 20244_2
-Ngaba iMidlalo yeSoftware kwixa elizayo inika amathuba ngakumbi kubantwana nabazali?

Itekhnoloji yekhompyuter namhlanje inceda abazali bavuse abantwana izakhono ezibalulekileyo. Ndiqinisekile ukuba le meko iya kuqhubeka, kwaye ngenye imini ikhompyuter kuvavanyo lwe-surirical odumileyo lokunyathela baya kuba nakho ukwahlula umntu. Impumelelo kwicandelo lokufunda komatshini kunye nobukrelekrele bezinto ezenziweyo sele zivule amathuba amaninzi abazali nabantwana.

Izicelo kunye nemidlalo yekhompyuter inokwandisa kakhulu amandla abazali ekunxibelelaneni nabantwana. Itekhnoloji inceda ukukhuthaza umntwana eyona ntsingiselo, kwimfuno kwihlabathi lanamhlanje lamandla. Ukuba abazali badlalwa nomntwana, emva koko umdlalo onjalo kwiSihlomelo uya kunika abantwana amava anemvakalelo kwaye anemvakalelo eyimfuneko ukuze umntwana abe luzwe lomntwana ngokuvakala ngokupheleleyo kweLizwi.

Kumalungelo okuthengisa.

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